Organisation

Index

• History

• Manifesto

• Charter

Departure from Terra
2954 – Prime, Terra System
Fleet Redeployment
2955 – Levski, Nyx
Humanitarian, Anti-Piracy and Stabilisation efforts
2956 – New Babbage, Stanton System

History

Departure from Terra
2954 – Prime, Terra System

The 3rd Expeditionary Command is established under Naval Directive 14-92A, originating from the 108th Battle Group via UEE Terra Naval Command. The command has a mandate to project UEE presence across core and transitional systems – specifically Stanton, Pyro, Nyx – supporting UEE fleet operations and maintaining order in regions where permanent fleet stationing is logistically untenable given the sustained demands of the on-going conflict.

Fleet Redeployment
2955 – Levski, Nyx System

As the Vanduul war intensifies along the frontier, major fleet elements are progressively reassigned to forward operational theatres, leaving significant gaps in UEE rear-area security. Piracy, humanitarian crises, and factional instability proliferate in systems where a consistent naval presence can no longer be maintained. In response, Terra Naval Command recommissions the 3rd Expeditionary as a semi-autonomous mobile task force, authorised to operate beyond traditional fleet command structures and empowered to respond independently to developing situations across its area of responsibility.

Humanitarian, Anti-Piracy and Stabilisation efforts
2956 – New Babbage, Stanton System

Currently deployed across Stanton, Pyro and Nyx, the 3rd Expeditionary maintains an active recruitment and mentorship programme, integrating new personnel drawn from across the system into structured training pipelines. The command’s doctrinal emphasis on education, adaptability, and the moral duty of service distinguishes it from the transactional contractor culture prevalent in Stanton. Recruits are prepared not merely for the operational demands of the current posting, but for eventual deployment to the Vanduul front, the theatre for which all expeditionary training is ultimately calibrated.

Manifesto

Our Purpose
While the great fleets of the Empire wage battle against the Vanduul, we serve those who remain behind; the citizens, traders, settlers and frontier workers who are the lifeblood of humanity’s expansion.

Our Duty
We pledge ourselves to the preservation of life, the protection of stability and the advancement of knowledge within UEE space and beyond.
Every recruit we train represents a spark of hope that will one day burn at the front lines.

Our Creed
To Serve: We act in the name of the United Earth Empire Navy.
To Learn: We believe that every engagement, every expedition, every hardship is an opportunity to grow stronger and wiser.
To Protect: We defend and guide those who cannot defend themselves or need support.
To Unite: We embody the spirit of cooperation and connection between every player.

Our Vision
From the Terra Naval dock into Stanton, onward to Pyro and Nyx the 3rd Expeditionary Command will carry forth a level of compassion, resolve and stability, ensuring that the systems are well cared for in the weakened UEE presence.
When the call comes to join the fleets at the Vanduul front, our recruits will fly not as novices, but as tested officers forged in service.

We are
The 3rd Expeditionary Command
The Frontier Survives!

Charter
I. Command Values
Every officer and crew member is expected to embody:
Integrity – Serve honestly, no piracy.
(See FAQ for more information)

Unity – Operate as one Command.

Respect – Treat all personnel and civilians with dignity, regardless of rank or role.

Learning – Each mission is an opportunity for growth; teach, share and support others.

II. Command Structure
Admiral
(Commanding Officer)
Captain
(Division Leads)
Lieutenant
(Supports Captains, Division Sub-Leads)
Ensign
(Higher responsibilities)
Petty Officer
(Established, trusted crewman)
Starman Recruit
(New to the Command)

III. Conduct Expectations
Professionalism: Represent the UEE Navy and the 3rd Expeditionary Command with pride, both in action and demeanour.
No Piracy or Criminal Activity: Any act that undermines UEE law or harms civilians.
Loyalty to the Command: Members may serve in other organizations of course, but not one that stands against the 3rd Expeditionary Command.
In-Command Disagreements: Disagreements are to be resolved through proper channels.
Zero Tolerance for Harassment or Discrimination: The Command represents unity and compassion; there is no place for prejudice or hostility.

IV. Mission Conduct
Engagement Protocol: The protection of non-combatants, neutral vessels and civilian infrastructure is paramount.
Command Discipline: No unauthorised attacks, looting or rogue actions.

V. Command Membership and Promotion
Recruitment: Candidates must demonstrate maturity, teamwork and understanding of UEE and 3rd Expeditionary Command values.
Evaluation for promotion: Crewmen serve under observation of their Division Lead / Supporting Lieutenant for a minimum of two different missions.
Promotion: Advancement is merit-based. Leadership, teamwork, communication and activity as well as supporting other members and game knowledge is rewarded.
Demotion or Discharge: Hostility to others, bad intent and misconduct may result in rank reduction or removal from service.

VI. Communication Protocols
Maintain courtesy and respect in all communications.

Real money trading (if it leaves your web hangar, it’s RMT), account sharing, and begging for things such as aUEC, is not allowed.

Self Promotion is not allowed in the Org. This is a not-for-profit community and any works published are in the service of boosting Org morale/community.

F.A.Q

We run the below gameplay loops regularly:

We do not pirate other players or civilian NPC ships and we run all UEE-Aligned game play loops – this means we typically run verified contracts and engage in game play that does not warrant us a Crime stat.

However, following new updates in 4.7, blueprints were added to the game and unfortunately due to current game design, this meant certain armours that people in the org enjoy were now locked behind specific un-verified contracts.
In this specific case we have decided to temporarily allow members to run un-verified contracts to obtain the armour blueprints that they enjoy, as we do not want to limit people from enjoying the armour that they want to use, especially as crafted sets provide such a big boost to stats.

It is our hope that CIG will address this issue in the future and allow us some other way to obtain the sets through verified contracts.

We only ask that members who do this, do their best to refrain from obtaining a crime-stat and stop with the un-verified contracts once they’ve obtained the blueprints they need.


In cases where we’re fired upon we perform defensive PVP. The exceptions here are PVP-Expected areas like Hathor, Contested Zones/Exec Hangars and Irradiated Apex Valakkar. As well as when we have the opportunity to be a force for good and protect haulers, miners and innocents from harm from hostile PVP’ers – however it needs to be a clear situation in order for us to engage.

Org Alliances

Terms of Service

Not-For-Profit
The 3rd Expeditionary Command is a non-profit player community. We do not charge membership fees, sell in-game items for real currency, or conduct any form of commercial activity. All operations exist solely for the enjoyment of our members within the Star Citizen game.

Member Conduct
All members are expected to conduct themselves with respect toward fellow players, both within and outside of The 3rd Expeditionary Command. Harassment, discrimination, or any form of toxic behaviour will result in immediate removal. We reserve the right to remove any member from the organization at any time.

Intellectual Property
Star Citizen®, Roberts Space Industries® and Cloud Imperium ® are registered trademarks of Cloud Imperium Rights LLC

Disclaimer
This is an unofficial Star Citizen fan site, not affiliated with the Cloud Imperium group of companies. All content on this site not authored by its host or users are property of their respective owners.

Disclosures
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